Accessible
Activities are designed for young learners and use approachable instructions and accessible materials.
HANDS-ON STEM • GRADES 3–5 • BUILT TO LAST
STEMSpark brings engaging, accessible science, technology, engineering, and mathematics experiences to young learners through activities that encourage them to build, code, experiment, collaborate, and discover.
ABOUT STEMSPARK
STEMSpark is a community-focused STEM education initiative created to introduce elementary students to coding, engineering, robotics, science experiments, and collaborative problem-solving.
Instead of simply explaining STEM concepts, STEMSpark allows students to experience them. Students learn by building, questioning, testing ideas, making mistakes, improving their designs, and working together.
The program especially aims to make STEM opportunities more accessible while encouraging young students to see themselves as future scientists, engineers, programmers, and innovators.
Activities are designed for young learners and use approachable instructions and accessible materials.
Students learn by building, coding, experimenting, testing ideas, and improving their designs.
Reusable activities and lesson resources allow STEMSpark experiences to continue with future students.
STEMSpark builds curiosity and confidence by showing students that they are capable of solving real problems.
OUR IMPACT
STEMSpark creates meaningful STEM experiences for students while providing reusable resources that can continue creating impact.
Give students an engaging introduction to coding, engineering, robotics, and science.
Transform students from passive learners into active problem-solvers through hands-on challenges.
Help students develop confidence in their ability to understand and create with STEM.
Provide resources that allow STEM activities to continue with future groups of students.
WHAT STUDENTS EXPLORE
Each STEMSpark activity encourages students to investigate a problem, create a solution, and learn through experience.
Students explore programming concepts such as sequencing, logic, and interactive design through creative coding challenges.
Students design structures, test their strength, identify problems, and improve their designs using the engineering process.
Students discover how programming, movement, mechanisms, and problem-solving work together to create robotic systems.
Students experiment with electrical components and discover how a complete circuit allows electricity to flow.
Students experience the engineering design cycle and learn that unsuccessful attempts are valuable opportunities to improve.
Students communicate ideas, compare approaches, divide responsibilities, and solve problems together.
SUSTAINABILITY
STEMSpark was designed as more than a one-time STEM workshop. Activities, presentation decks, and instructional resources can be reused and adapted so future groups of students can continue benefiting from the program.
STEMSPARK IN ACTION
From coding projects to circuits and engineering challenges, students experience STEM by actively participating in it.
WATCH STEMSPARK
Watch moments from STEMSpark sessions and see students explore STEM through experimentation, teamwork, and hands-on activities.
KEEP THE PROJECT GOING
These reusable presentation decks provide activities, instructions, and learning resources that can help future students and volunteers continue STEMSpark.
View Presentation →
View Presentation →
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INTERACTIVE CODING
Explore interactive coding projects created with Scratch. Open a project to play, experiment, and discover how coding can bring ideas to life.
KEEP THE SPARK GOING
STEMSpark makes that opportunity easier to share, repeat, and sustain.
Explore STEMSpark Resources